■ Specialization and related fields
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■ Business career
1.
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2000/04~2001/03
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Aoyama Gakuin University School of International Politics, Economics and Communication
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2.
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2001/04~2004/03
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Aoyama Gakuin University Graduate School of International Management Department of International Management
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3.
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2004/04~
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Aoyama Gakuin University Graduate School of International Management Department of International Management Professor
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■ Winning science prize
1. |
2015/07 |
Excellent Oral Presentation, the 46th conference of ISAGA
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■ Official position and committee in Univ.
1. |
2017/04/01~2019/03/31 |
Aoyama Gakuin University Dean of the Professional Graduate School of International Management
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■ Research topic, funded research, and department laboratory expense
1. |
2007/04~
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Business Gaming Simulation (Key Word : )
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■ Book and thesis
1.
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Article
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Comparison of Group Decision Making in Japan, Thailand, Vietnam, and Russia Using a Business Game Simulation & Gaming 48(6),pp.791-813 (Collaboration) 2017/10
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2.
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Article
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Effects of national culture on group decision making: a comparative study between Thailand and other Asian countries International Journal of Economics and Business Research 13(2),pp.110-133 (Collaboration) 2017/01
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3.
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Book
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An Experiment: An International Comparison of the Decision-Making Process Using a Business Game Simulation and Gaming in the Network Society pp.215-231 (Collaboration) 2016
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4.
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Article
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"A STUDY ON COLLECTIVISM AND GROUP DECISION-MAKING
—AN INTERNATIONAL COMPARISON OF JAPAN, CHINA, AND RUSSIA USING A GAMING SIMULATION—" 『Developments in Business Simulation and Experiential Learning』 38,pp.66-82 (Collaboration) 2011/03
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5.
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Article
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"AN EXPERIMENT ON GROUP DECISION-MAKING USING A BUSINESS
GAME: AN INTERNATIONAL COMPARISON OF MBA STUDENTS IN
JAPAN, CHINA, AND RUSSIA" Developments in Business Simulations and Experiential Learning 37,pp.141-150 (Collaboration) 2010/03
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6.
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Article
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"GROUP DECISION EXPERIMENTS USING BUSINESS GAME —PROBLEM-SOLVING WITH CONFLICT" Developments in Business Simulation and Experiential Learning(the Association for Business Simulation and Experiential Learning) 36,pp.165-170 (Single) 2009/03
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