SATAKE Yoshiho
   Department   Aoyama Gakuin University  , College of Economics
   Position   Professor
Language English
Publication Date 2021/11
Type
Peer Review Peer reviewed
Title Effects of virtual reality use on Japanese English learners' foreign language anxiety
Contribution Type Collaboration
Journal ICERI2021 Proceedings
Journal TypeAnother Country
Publisher IATED
Volume, Issue, Page pp.1234-1240
Responsible for pp. 1234-1240
Authorship Lead author,Corresponding author
Author and coauthor Yoshiho Satake, Shinji Yamamoto, and Hiroyuki Obari
Details This study examines the effects of VR use on Japanese English learners' attitudes toward speaking English. The participants numbered approximately sixty intermediate English learners at a Japanese university. The participants wore a VR headset (Oculus Quest 2) to take English conversation classes in VR. They attended one-hour classes taught by native English speakers once a week for nine months. They were advised to write and submit their thoughts and impressions after each lesson and answer a questionnaire on their learning once a month. The authors collected their writing and created a corpus to perform analysis. The results show that the effects included promoting confidence in speaking and intercultural communication skills and improving motivation to learn English. The results suggest that English conversation with their avatar in VR would be more comfortable with less anxiety and stress than English conversation face-to-face conversation in English.
DOI https://doi.org/10.21125/iceri.2021
ISBN 978-84-09-34549-6
ISSN 2340-1095
PermalinkURL https://dx.doi.org/10.21125/iceri.2021.0358
URL for researchmap https://dx.doi.org/10.21125/iceri.2021.0358