SATAKE Yoshiho
   Department   Aoyama Gakuin University  , College of Economics
   Position   Professor
Language English
Publication Date 2024/02
Type
Peer Review Peer reviewed
Title How do virtual reality lessons affect EFL learners' perceptions of speaking English?
Contribution Type Collaboration
Journal The EUROCALL 2023. CALL for all Languages/ Short Papers
Journal TypeAnother Country
Volume, Issue, Page pp.80-85
Total page number 6
Authorship Lead author
Author and coauthor Satake, Y., Yamamoto, S., and Obari. H.
Details This study investigates the effects of fully immersive Virtual Reality (VR) lessons on Japanese English learners' perceptions of speaking English. Seven undergraduate students volunteered for one-hour interviews after participating in VR English conversation lessons over seven months using Oculus Quest 2 VR headsets and the Immerse platform. Participants reported a favorable acceptance of VR for English-language learning because of its fun and comfortable nature compared to face-to-face or Zoom lessons. They felt more comfortable and less anxious when communicating in English through avatars and appreciated the gaming aspects of the VR experience. A positive shift was found in the attitudes of those who had not previously experienced English conversation lessons. However, participants highlighted the need for technical improvements in VR technology. These findings suggest VR's potential as an effective language-learning tool.
DOI https://doi.org/10.4995/EuroCALL2023.2023.16968
PermalinkURL https://doi.org/10.4995/EuroCALL2023.2023.16968
URL for researchmap https://doi.org/10.4995/EuroCALL2023.2023.16968